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Ghosty22

22 Game Reviews

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I don't know anything about programming, but it seems as if you should make the computer opponent smarter. Several times, I've played games where the bullet was in the sixth chamber, and I had the fifth shot. I dry fired the fifth shot into my head in order to see if the computer would shoot me with the sixth, but three times he shot himself in the head, even though five shots had been fired in a row, without spinning the revolver. Anybody who was paying attention would know that the bullet was in the sixth chamber, after five shots had been fired in a row.

Anyway, having said that, I love this game.

Yea-heaaaaah!

This was the most awesome bacon-taking experience of my LIFE!

Pretty cool...

Is there going to be a muliplayer version? I want to get some people to do Nightmare with me.

It would also be cool if I could use the mouse to aim. I could never do much with the keyboard.

Whoa...

Tom Fulp has one bad motherfucking beard...

It's even tougher than the one that killed my father...

Awsome...

At first, I thought the game was boring, because it's all about shooting slow zombies. Once you get into the later levels, you really have to use your brain. You've got to build these elaborate forts. It's a really great game. At a certain point, one mistake, or one sloppy move and you're dead, which is pretty cool...

I wish I could play this online with some friends... I know some who would probably like this.

Genius...

How did you animate that scene where you're flying into the cave with the spaceship? I wish I could see how you looped the cave walls so fluidly. That was amazing. I can't imagine you used anything other than 2D components, but it looked so 3D...

Brilliant... I've said it before, and I'll say it again... You're the master of multi-stage fight scenes.

I didn't even finish the game, but I can tell that this game is just one more reason why you're number one on my favorite artists list.

Paranoia responds:

It was just a load of zooms. Pretty easy to work out and make if you're in a rush, really. But many thanks for your enthusiasm! ^.^

Huh?

This was... Strange... I really loved Mad Vlad, and I was happy to find this game yesterday. It was interesting, but the ending was a big let down. When I found the secrets documents, the Union leader told me to turn myself in. but the police still arrested me when I walked up to them... Also, when you look at the documents, it says "something feels wrong," and "it looks a little rushed." Was that a joke on the not-so-rectangularness of the page drawing? It sort of led me to believe that there was more to it than that. Then I went and found all the legendary items, and I get a certificate that says I found all the game's secrets...

I have to say I was disappointed... I think you should have a movie at the end that explains why the bad guy blew up that factory or whatever it was, and maybe show him getting carted off to elf jail...

Anyway, unless I'm missing something, the ending was the only thing I thought was wrong with this game. The graphics were all beautiful, (except for the scribbly ones in the beginning.) The music was well chosen... The environments were all well done... This and your other Vampire game are some of the best games that I've found on Newgrounds, so keep 'em coming...

Paranoia responds:

Errm... tjr game doesn't actually end with you finding the documents :P You do actually need to hand them in.

Look closer at the 'Game Over' screen.

Arrgh!

You should have made the up arrow on the keypad the jump key... It was so frustrating, because I'm used to using the keypad for jump, and, instinctively, I kept pressing it, resulting in Mega Man walking off cliffs repeatedly... Just about every other game uses the up arrow for jump...

Cool, but really annoying...

The concept for the game was great... the artwork was also very imaginative and great.. But certain things were really annoying. For example, every time you're reaching for something with the intent of picking it up, and your hand happens to go by your egg sack, you automatically grip the egg sack and heave it off in whatever direction your hand was moving at top speed. This causes lots of problems when you're swinging from rock to rock in the level after you fight the creatures that stole the egg sack.

Also, sometimes you can attach both ends of your webs to walls, but other times it's impossible to do that. If there was some consistency in being able to attach both ends of webs to the walls, that would make this game really awsome. Right now it's extremely frustrating.

Flawed...

I didn't like the way it forced you to make certain moves. If I'm going to make a stupid move, I think I should be allowed to without someone sitting over my shoulder saying "don't do it!" Getting pieces taken should be the punishment for making a dumb move...

Also, because it forces you to take a piece if you are able to do, it can prevent you from making a good move. For example, From left to right the squares are lettered A - E. Top to bottom 1 - 5. I had a king at A1, there was an enemy piece at B2, there was a blank space at C3, there was an enemy piece at D4, and I had another king at E5. The smart thing to do, in my opinion, would be to move the king away to F6, but this game forced me to sacrifice one of my kings. I don't think that's a good thing.

DdotDesign responds:

According to http://www.usacheckers.com/ru lesofcheckers.php the rules for Standard American Checkers state, “If there is an opponent's checker or king on an adjacent square in the row ahead with an unoccupied square on the same diagonal line in the following row, that piece (checker or king) must be jumped.� I just based my rules on those but I do agree that sometimes that rule is annoying but you can use it to your advantage and win peices because the computer always has to jump also.

I graduated from "Walrus Fighting University" back in 2003 with one goal in mind... To wipe the stink of walruses from the face of the earth once and for all...

Dan Brown @Ghosty22

Age 45, Male

Walrus Wrestler

Walrus Fightin' University

Connecticut

Joined on 11/1/04

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